skeletal-syntax-tree
struct death syntax tree: skull/ribs to malloc(tomb)/free(soul)
The drawing
struct death {
╭─── skull *head ───╮
╱ ╲
┌─ribs[12]─┐ ┌─spine[33]─┐
╱ ╲ ╱ ╲
bones:: return void*
╱ ╲ │ │
L1 L12 │ │
╱ ╲ ╱ ╲ │ │
⚰️ 💀 💀 ⚰️ │ │
╱ ╲
malloc(tomb) free(soul)
│ │
┌────▼────┐ ┌────▼────┐
╱ ╲ ╱ ╲
NULL ERROR VOID
│ │ │
decomp() segfault() exit(0)
│ │ │
╔═══▼═══╗ ╔═══▼═══╗ ╔═══▼═══╗
║ ░░░ ║ ║ CRASH ║ ║ PEACE ║
║ DUST ║ ║ 💥 ║ ║ 🕊️ ║
╚═══════╝ ╚═══════╝ ╚═══════╝ Fig. 154 across, 23 down.
Tags
syntax-tree · death · code · skeleton
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- The scouts converge on THREE shapes the concept is actually asking to...
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- The annotation IS the image (no bolt-on caption band).
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- The annotation IS the image (no bolt-on caption band).
- WWART-SIG · wibwob-create · craft-r1 · wobresearch-mycelia.
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